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Showing content with the highest reputation since 12/08/17 in all areas

  1. 16 points
    This is a document built on our age old policy of "shoot first, negotiate later" as instituted by Yoso in this 2015 thread: Due to several instances of foreign infringement on BK sovereignty, I am putting what we already practice into a formal edict on public record. This edict provides a base of support for countering not only for our own members, but our allies and protectorates as well. Shoot First Policy I. Purpose The purpose of this policy is to clarify rules and procedures when dealing with raids against members of the Black Knights or affiliated nations/alliances. II. Shoot First Any nation who attacks any member of the Black Knights or affiliated parties during peace time is hereby authorized by the Emperor for counter attacked immediately. This includes nations that fly under a protected Alliance Affiliation or top 30 alliance itself. The Archduke of Defense (or their designee) is responsible for organizing counter attacks on the raider. To clarify, this does not give permission for members to attack in defense of someone, but gives the Archduke of Defense the authority to conduct defensive counter measures to protect The Black Knights and affiliated parties, including but not limited to, counter attacks and espionage. III. Ask Questions Later The Archduke of Foreign Affairs or their designee may contact the appropriate authority figure that the raiding nation/alliance has. However, The Black Knights have no responsibility to message first nor postpone counter attacks to fit the offending sides timeline. As approved by Emperor Leo the Great, effective September 4th, 2018.
  2. 3 points
    jimmyvbuck

    Stuff and Things

    Okay so I want to start this out with a fairly simple statement....Curu, YOU CANT FORCE PLAYER INTERACTION NO MATTER HOW MUCH YOU WANT TO. Now to elaborate on that it's fairly simple, if a person does not want to deal with other players much, they won't. Anything you try to do game wise to try and force a mechanic is not going to have the desired effect. Even with these super war mechanics we are all talking about will NOT force a player to interact since they can easily just ignore it. I 100% understand why you are trying so hard to force interaction, because we did nothing for like 50 turns, however I would like to point out that in this RP there are 2 roads right now, you either go to war, or you turtle, that's it. The issue this round is that everyone decided to turtle, usually we have some more aggressive people but panzer joined late and I decided to go passive this round, some people will always be more passive, it's just how they are, trying to force them to play a way they don't want to will just make them not join in the first place. Now moving on, I do agree we need some more mechanics, not really for forcing interaction though, it's more for stuff to do. A big issue right now imo is that like I said, it's either war or turtle and do nothing. So we need some more things to do to keep us interested in between wars. Now we have talked about a few things in discord but they are ALL military related, things to try and prod people into war over stuff and let me say that based on what I have seen from players that doing these things will only have the people that already are more aggressive be more aggressive, the people that just want to sit back and chill will do just that, they can live without a good planet or a cool artifact and in the extreme case of the (imo) silly tech resource thing they will just live without certain techs. This goes back to how you just cant force some people to do something they just dont want to do. There is one thing you need to understand with this and all RPs like this....Not everyone plays to fight, and as long as people are enjoying themselves I see no issue with that, the issue is we also need to entertain Curu and keep him invested, and the only way we can do that is through war. Now after that little rant I will move on to the mechanic I personally like the most that we talked about, the artifact. Now I like the artifact WAY more than the planet idea for a few reasons, the first being that taking a planet is very hard and costly if it's well defended, and a treasure world or whatever you want to call it will be well defended, probably to the point that taking it would not even be worth the cost. But an artifact could be taken through military force, or through espionage. Now lets look at some things we could do with these artifacts: Move them around with ships, this would make them more vulnerable to an attack during transportation but would let you move it if you think someone found out where it was or was coming for it. Let people spy to find it's location (if it's on a ship maybe tell where the ship currently is?) Let people then spy at that location to try and steal it If they do steal it make them then need to bring it back giving the other faction a chance to try and get it back Let people just straight up fight openly for it, this would usually be in space since a ground fight is harder but if they want it badly enough they could try and fight on the planet for it As for what they will do I would make them have a system wide effect while on a planet (maybe restrict it to a colony/stronghold(or other non-gov thing) or even maybe an FOB). This way people could not just keep them on a ship, but it would also let people move them around to give different systems different bonuses, like maybe one artifact gives a boost to CV, so you might move that into a system you think is about to get attacked. One gives a bonus to mine income so you move it into your best mining system. The biggest question with these is scale. How many do we want to have? We could have a decent amount but they are all very specific for certain things and not crazy OP or we could have a few, really powerful ones. Personally I think having a few more with more varied effects is better. You could even put them on specific planets at the start of the round, and when people scan/survey the planet they might detect something, then they need to go down and actually look for it. This way people won't know how many there are, and it will just be another thing to do, search for the artifacts. The big concern I have here though is that I don't think they will be contested that much. Spying could have you go undetected, or it could reveal you, and most people don't spy too much because if you get discovered, there is a big chance it will lead to war, thus I am putting forward my 2nd major change...A change to how spys work when discovered. So right now when a spy is discovered you just know who did it, my change is to make the faction that caught the spy do interrogations to find out who they work for. This would be in the form of a dice roll every turn, and every turn the dice roll odds get more and more in favor of success (basically the spy reaching the breaking point). Now the entire reason behind this time gating is to give the other faction the chance to attempt a rescue operation. Now this could go even more in depth by letting the faction doing the interrogation actually move the enemy spy to a different location before beginning, meaning the other faction would need to actually find out where they went, this would mean it takes more time to find out who did it, but also makes it less likely for interference. This would add a whole new level to spying, failure would no longer mean instant discovery and possible war, you would get a chance to fix things, and would give non-govs some more work possibly as well since they could be hired to go rescue the spy in your place, in fact that would be better since if they are discovered while trying the rescue the other person won't know who hired them in the first place. Now along with this I would like to actually add a "Spy" unit, instead of just always using SF for everything, you could even make a new building that lets you build up spies to a cap so people could focus more on that if they wanted, but that might be going to far right now so idk.
  3. 2 points
    Tom Swift

    A LT&S Transmission

    OOC - I don't think it's good form to attack someone without a declaration of war (I'm not playing a pirate corp this round) but it looks like I've hit my :effort: quota for this turn on the other announcement. I might do something better tomorrow. ____________________________________ Lipton Tea and Steel Corp. hereby declares war on ONI. The given reason for aggression is ONI funding of pirate attacks on Lipton Tea franchises in Systems 13 and 36. Have a nice day!
  4. 2 points
    Panzer

    Lamian Collective Announces Quotas

    Following a recent shortages of materials used in industrial and chemical fields, Her Majesty Syrusa the IX has announced Security Resolution 90, limiting exports of key minerals used in ship building, along with exports of the hydrogen Deuterium. When asked about the quotas, Her Majesty defended the government's position, stating that the quotas would, "Give the Collective the ability to continue the enlargement of the merchant marine fleet, while also providing securing energy security in a volatile market."
  5. 2 points
    Catian military officials are said to growing concerned as the conflict with Arakhari pirates escalates in the Abaren and Matar systems. Fighting that began as isolated skirmishes has grown into full-scale battles involving dozens of spacecraft, with the Arakhari rapidly eroding Catian military superiority with relentless hit and run attacks that have left two dozen Catian ships and more than three times as many fighters destroyed, missing or disabled. Although Catian warships responded to the capture of their primary docking facilities by successfully disabling an Arakhari outpost in the Matar system, the loss of local shipyards to Arakhari landing parties have left Catian forces in an increasingly precarious position. Nevertheless, Catian leaders have vowed to defend their claim to the systems 'whatever the cost' and both sides are said to be rushing reinforcements to the region. In the Tudran system, fighting has moved to the surface of the colony world of Pysny after several clashes with the Purrsian fleet forced the Tatrean fleet to withdraw. Purrsian ships have imposed a strict blockade on the planet, turning away LT&S ships seeking to trade at local markets as their ground forces ready an offensive against the colonial garrison. Tatrean forces, meanwhile, are said to have dug in the cities, although a tide of refugees fleeing the Purrsian advance is believed to be disrupting their defensive preparations. Arakhari mercenaries are also said to be present on the planet, although reports of looting, extrajudicial killings and atrocities against Tatrean civilians have been vehemently denied by NSS representatives. In business news, tensions are rising between ONI and LT&S over conflicting claims to mineral, colony and trade rights in a number of systems. ONI directors are said to be seething following LT&S' decision to build new docking facilities in the Eidera system, a move that analysts say is the first step to establishing a visible LT&S presence in the area. This was followed by an unsuccessful attempt by ONI to colonize the Mizar system, only to discover that LT&S had already established its own colony on the system's only habitable planet. Although ONI spokespersons have refused to publicly comment on the dispute, rumours are spreading that investors are growing concerned over the loss of market share in the face of increasing LT&S competition.
  6. 2 points
    Nyanro

    Visit Yoitz!

    More coming soon! If you'd like to travel to Yoitz, don't be shy - Nyanro is here to answer all your questions :3
  7. 2 points
    jimmyvbuck

    Drow Safety Procedures

    Drow Safety Procedures These procedures were created so you don't die when interacting with us in any way. 1. If you wish to seek passage through our territory....Don't, unless you think we like you, then try, but be prepared to pay for it because as they say, nothing in life is free, and if you want your life to continue, you will pay. 2. If you are thinking about entering our territory without proper authorization, we advise against it. Our military has strict orders to destroy any unauthorized vessel detected within our systems. There will be no warning! 3. If you believe you have the ownership rights to a system the Drow currently occupy, feel free to contact us about it. However, if you are detected attempting to set up any kinds of infrastructural before negotiations conclude (or if you never start negotiations) it will be seized and/or destroyed without warning. Please keep in mind this is not meant as an act of war, simply us enforcing our territorial rights. 4. When speaking with the Drow refrain from acting superior, because you are not superior to the Drow and acting as such will only incur our anger. 5. If at any point in time you wish to surrender your freedoms to the Drow, feel free to do so. Our slave races are treated very well so long as they obey. And of course you will be under our protection, and all this costs is your worthless freedom. Join us, we know what's best for you! These procedures are brought to you by our Blessed Queen Amalatar
  8. 2 points
    Yosodog

    How to Apply to the Black Knights

    Applying to Join the Black Knights STEP 1: Apply to join our alliance in-game Make sure you do this, because the system will literally not let you apply before you do. STEP 2: Have a forum account Once again, the system will not let you apply before you have made an account here. STEP 3: APPLY HERE That is Tibernet, our application system. It will make sure you are eligible to apply, and then will post your application into this forum, as you, which is why you must have a forum account to apply. STEP 4: Complete the application process You will be asked questions in your application thread. If you don't come back to answer them, then you will not be accepted. ============================================================================ Requirements for applying for the Black Knights: Apply to join our alliance in-game Create an account here, on the forums. You cannot apply before you have made an account. You cannot be involved in a war against a nation. If you are, peace out of it before you apply. You must answer a series of questions we will ask you after posting your application. Please be patient, because sometimes we ask quite a few, just keep coming back to check your application thread whenever you can. If you post your application and then don't come back to answer the questions, you will be denied. ============================================================================ If you are accepted, you will be required to go through our academy, where you will learn BK and PnW basics. Also Protip: Stay on the color beige for as long as possible.
  9. 2 points
    Yosodog

    The Public BK Shitlist

    The following leaders are hereby placed on the Public BK Shitlist for crimes against BK or general idiocy. All leaders placed on this list are hereby barred from joining The Black Knights and we will give warning any future alliance they seek to join. Any alliance that accepts one of the following leaders will lose respect from BK. The only way to be added or removed from this list is with approval from the Emperor. Jemm (AKA Jimmyboy) - Failure to meet standards, disobedience, called us "too gay" for him Jaguar - Failure to fight in a war, left BK too many times, implied we're not serious, an absolute complete dumb ass Rahul - Disobedience Kastor - Being Kastor, to keep our bank safe Mitch666 - Occasional Douchebag, being Mitch. TBYSTAR - Called our ads stupid Gabby - Gee...I wonder why? Quasar - Left BK too many times, constant pedo comments despite requests to stop hidude45454 - Pixel hugger, put himself over BK El Commander - 3ego5me Keksalot - lol Youislove - Deserter during BKExit war Holton - Left without notice while holding high-level job, suspected spy, tried to pull this shit. Anneal - Disobedience, attempting to circumvent authority, and just being a huge prick. John Smith - Posting private conversations with BK members on the OWF without their consent, attention seeking on the OWF in a particularly douchey way. DukeofNavies - Embezzling war aid for baseball. Curu - Being Curu Strum - Slut Psweet - Nazi Money Jew
  10. 1 point
    Tom Swift

    A LT&S Transmission

    Peace in Our Time? The brief, yet bitter campaign in the Shakasi system winds down this month, with Lipton Tea and Purrsian combat craft reported to be withdrawing from the system. Vital miscalculations of the Arakhari defenders’ strength and tenacity coupled with broken communications between the two factions spelled disaster. The decision for a ceasefire with the Arakhari forces was reached following a series of blockades on vital Allied docking and supply depots that left thousands of fighters stranded and prevented reinforcements from reaching the battlefield. Despite widespread opposition to the conflict thus far, war hawks within Lipton leadership have criticized the cessation of hostilities, arguing that the Arakhari are on their last leg. Nonetheless, the war has proved to be a substantial drain on the Lipton Tea treasury, and some critics are saying that it ended due to a shortage of funds more than anything. Unrest is mounting across Lipton colony worlds and corporate franchises, as the news of the ceasefire, branded a defeat by anti-corporate forces, spreads throughout the galaxy. Massive demonstrations on Lipton shipyards, and a strike within the engineer corps have disrupted business for the second consecutive quarter. The situation is especially dire in the Vesna and Vizar systems due to the wartime deployment of troops from the systems’ colonial garrisons. No official statement besides the ceasefire notice has been given by the Lipton board of directors, yet the construction of docking facilities in the Indri and Eidera systems and reports of increased corporate activity around the Western rim signal that new developments may be underway. tl;dr LT&S and the Purrsian Empire agree to a 10 turn ceasefire with the Arakhari.
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